float by terrible* Request the deck
float
by terrible*

Premium full-service merchandise infrastructure for brands and artists who move culture

Raising £750k· Pre-money: £7.5M· GP margin: 61%
The xx performing live
the xx — one of 90 full-service clients running on float.

The Business

A full-stack, full-service merchandise business powered by float

We run the operation

Design, production, supply chain, D2C, retail, touring.

terrible* designs and makes the product, sells it and manages everything in between. 90 full-service clients, 400 in the wider eco-system.

No advances. No equity. Better returns.

We built the platform

float by terrible*

Every process and every transaction runs through our platform — sales, inventory, logistics, supply, data, reporting across every channel. 89% client retention. Platform revenue growing 40% year on year.

The more clients on float, the harder we are to replace.

The services business showed us what the industry was missing. So we built our platform. This investment takes float, our powerful new platform, to its next stage — and scales the operation to match its ambition.

Our Clients

Trusted by the brands and artists who define what music and culture looks like

The xx · RUM · Stamptown · Jamie xx · King Krule · Sampha · Japanese Breakfast · CHVRCHES · Oneohtrix Point Never · Underworld · Jamie Charlotte Marshall · Takanaka · J-digs · Crack Magazine

terrible* archive: embroidered jacket terrible* archive: printed umbrella terrible* archive: collectible figure terrible* archive: plush toy terrible* archive: printed fan terrible* archive: embroidered sweatshirt
“Not one of these brands or artists were approached. They came to us.”

terrible* has a proven track record in music, brands, beauty and entertainment with 89% client retention. We have never done outbound marketing.

01 · The Market

A $250 billion creator economy. Physical products are its least digitised layer

$250b

Creator economy, growing at 23% CAGR (Grand View Research, 2026)

200m+

Active creators worldwide monetising audiences

High margin

Merch is the highest-margin, most loyal revenue stream a creator has

Every creator vertical — music, sport, film, gaming, comedy — sells physical products to their community. The infrastructure to do it well is fragmented, expensive and disconnected from supply chains. Most of them are doing it badly.

In music alone, 63% of first-week physical sales now go direct. Superfans spend 105% more on merchandise than average listeners. The demand is there. The infrastructure isn’t.

02 · The Problem

The dominant model in merchandise works against the people it claims to serve

20–30%

Industry standard commission rate

Advances

Pay brands and artists upfront, extract margin for years

Limited data

Artists have little visibility into their own sales

The advance model up close

Advances are short-term cash for creators, brands and artists, but they give up rights to quality, pricing strategy, availability and value. The advance givers prioritise recouping their own costs — and keeping the artist in recoupment to them for longer.

03 · What We Do

Everything creators, brands and artists need. None of the catches

Terms The industry terrible* + float
Commission 20–30%Taken off the top 10%Plus 30% wholesale margin on manufactured products
Capital AdvancesMisaligned incentives No advancesNo equity taken from the artist
Data Limited dataBrands and artists work blind Full ownershipComplete data ownership through float

Design. Production. Supply chain. D2C. Touring. Retail. Data.

float by terrible* runs every transaction and holds every data point. It is sticky because switching supplier means starting from zero on years of purchasing history, inventory intelligence and fan and customer data — which costs more than any advance compensates for.

04 · Traction & Financials

Built without venture capital. Margin up each year

£3.6m

GMV through portal*, annually

89%

Client retention, year on year

90

Active full-service clients

~£250k

Total outside capital raised, to date

Margin shift

Gross margin improved from 28% (FY22/23) to 61% (FY25/26) as we moved from less-profitable physical products to more profitable platform revenue, with fewer costs subsidised. Current YTD is running at 69%.

Reported gross margin at three points, not a continuous series.

Commission & platform revenue

£14k £254k

FY22/23 → FY25/26

Three consecutive years of commission growth across all territories, 30%+ CAGR across all years.

Unit economics

£9.4m

Cumulative GMV

£115k+

Estimated client lifetime value (GMV)

61%

GP margin (28% in FY22/23)

£38k

Average annual GMV per active client

£225k

GMV per team member

05 · The Platform

float runs terrible* internally and every client externally

We built it because we needed it ourselves.

Every transaction

Real-time sales across e-commerce, touring and D2C in one view.

Every data point

Inventory, splits, venue settlements — all held by terrible*, fully accessible to brands and artists.

The switching cost

Years of purchasing history, fan data and inventory intelligence. Starting over costs too much.

The compounding advantage

Every year of tenure adds data. Better data, better decisions, better margins. The moat grows with the relationship.

The AI & data intelligence play

float sees fan purchasing behaviour before labels, agents or publishers do. A sold-out tour tee is a genuine demand signal you can’t fake. Over time, float uses AI to build a picture of artist trajectory — predicting demand, optimising inventory, and surfacing insights that have value well beyond merch.

06 · How We Grow

Six ways to grow — most already in motion

First outbound ever

We have never done meaningful outbound marketing or lead-gen. The raise funds the first structured client acquisition effort in company history.

Scale US operations

The UK model, deployed in the US, at scale. Capitalising on increased UK Music Export focus from HM Government as a firm entry route.

Pricing normalisation

Moving to 10% net with full cost pass-through on all platform costs. A 50% net take-rate increase on existing GMV. No new clients required.

Service tiering

Higher-tier fees for full-service clients. A lower-barrier entry point for high-potential emerging artists, bringing them into the ecosystem early and growing with them.

Vertical expansion

Sport, film, comedy, gaming. The operational model transfers and we already have clients in these new segments.

terrible* store

A terrible*-branded D2C storefront for early-stage artists. High-potential artists get to market without upfront cost, benefitting from cross-pollination with others. terrible* gets early sales data on emerging talent before the rest of the industry has any visibility.

07 · Roadmap & Vision

18 months to scale, and three ways to win beyond that

Phase 1

Deploy · Months 1–6

  • First outbound programme.
  • Pricing normalisation — 10% with full cost pass-through. 50% net take-rate uplift.
  • terrible* store build — own-label, whole-roster listings and artist collab planning.

Phase 2

Scale · Months 7–12

  • US market growth — roster relationships as entry point.
  • Vertical expansion — one adjacent category.
  • float revenue target — £325k annualised by month 12.

Phase 3

Expand · Months 13–18

  • Wider EU fulfilment reach.
  • Second raise — subject to revenue targets.
  • Service tiering — lower-barrier entry for emerging artists.

The longer view

terrible* store

A retail infrastructure business with a brand. Standalone, or spins off.

float as data intelligence

The first platform to use AI to see which artists are breaking, before labels, agents or anyone else.

float as platform

White-labelled to competitors, or acquired. Nobody has built the full stack. We have.

08 · The Team

Founded and run by people who know this industry from the inside

Tersha Willis

Tersha Willis

CEO & Co-founder

Financial services and private equity (Rothschilds, KKR, Fidelity, BNY Mellon). Built terrible* from a streetwear brand into a full-service merch operation.

Jack McGruer

Jack McGruer

COO & Co-founder

20 years across consumer and music. Experience at major and independent labels. The industry relationships that open doors.

Ed Hayes

Ed Hayes

CTO & Co-founder

Festival headliner and top 10 UK chart credits. Spent the last five years building the tech stack that runs terrible*.

Rich Cahill

Rich Cahill

CRO

Designer, investor and business development leader. 10 years building AI tools for lifestyle companies, fashion houses and vehicle companies. Joined terrible* from Lovable.

Advisors

Simon Wheeler — Digital Director, Beggars Group (minor stakeholder). Strategic advisor.

Brent Stiefel — Founder, Votiv (US-based entertainment company). Investor and strategic advisor.

09 · The Ask

Raising £750k at a £7.5M pre-money valuation

Valuation

float / platform fees£255k revenue · 10× multiple

£2.55M

Wholesale revenue£1.41M (4-year average) · 3.5× multiple

£4.94M

Pre-money ask

£7.5M

Use of funds

Market / vertical expansion30%
float deployment20%
Runway20%
terrible* store15%
Working capital15%

Founders retain 89% equity, following two smaller rounds totalling ~£250k capital. Approached by two major label groups and two rollup ventures over five years — declined in order to deploy float. Five-year GP growth to 61% underpins the revenue multiple.

Market opportunity

$1.35T

$252B in 2025, growing to $1.35T by 2033 — a 23% CAGR. Vertical expansion (sport, film, comedy, gaming) and the terrible* store both target this broader economy, not just music.

Grand View Research, 2025

$16.3B

The global music merchandise market by 2030 — the core category terrible* already serves profitably today, before any vertical or geographic expansion factors in.

MIDiA Research, 2024

“Whoever owns this platform will own the entire category of merchandise.”

Road to IPO

Fanatics — the licensed sports merchandise and commerce infrastructure giant — is reportedly one of the names circling a 2026 IPO, paving the way for terrible* to go public.